Virtual Adepts

 

‘There’s a new world out there, waiting for us to touch it.  I’ll give you the senses and open the door…you just have to step in.’

 

Specialty Sphere: Correspondence

 

Associated Abilities: Ranged, Enigmas, and High-Tech.

 

No Tradition mirrors the modern world so much as the Virtual Adepts.  These former Technocrats embrace technology and its ability to empower people, and they strive to make that technology available to everyone.  While most Traditionalists concern themselves with antiquated ways and renewal of ancient practices, the Virtual Adepts are on the horizon searching for the cutting edge.  The Virtual Adepts ride the wave of the computer revolution, and they use these machines to expand their minds, enable worldwide communication and model novel visions for reality.  By spreading computer and communication technology to the Masses, the Virtual Adepts help people enrich their own minds.  The spread of information makes everyone richer and leads to better versions of the world, leaving behind antiquarian notions, physical suffering and social inequity.

 

Tradition Paradigm: We should embrace and understand the modern world, not fear it.

 

Philosophy: Information is the ultimate power and the ultimate tool.  Devices, magic, tricks and Traditions can do great things, but only when guided with the proper information.  Therefore, the Adepts want to learn as much as possible, and to open the world by discovering new loopholes and shortcuts, innovations and dreams.  Eventually, people will learn that information is their key to sensing and mastering the universe.  Once that happens, it’s a simple matter to make a better universe – Reality 2.0, so to speak – that can be modeled, shaped, simulated, tested and streamlined, made real and embraced.  The virtual elite lead the way so humanity can benefit.

 

Naturally, as masters of the computer and the fledgling internet, the Virtual Adepts excel in all sorts of information processes and internet exploration.  According to the Adepts, information has a flow all its own, a direction and a velocity, sometimes even purposes and motives.  Virtual reality, real reality, it all comes down to information and the manipulation thereof.  And there are always new facts to find.

 

The Virtual Adepts aren’t all about their technology, however.  The Adepts look past the toys themselves to focus on the meaning of the technology – breaking down barriers and reducing the distances between people, and allowing previously-secret information to become open to the masses.  The telephone began the revolution, bringing families together into one room even though they might be hundreds of miles apart.  The difference engine, or computer, came next, allowing the common man to quickly perform calculations that used to take days to perform.  Recent years have brought the personal computer, and within the last decade, ARPAnet, the predecessor to the modern internet, has been rapidly advancing.  The Virtual Adepts have already set up several small internets, and the results have been astounding, making information freely available at any time of day to anyone who needs it.  The Adepts dream of a day when everyone will be connected to everyone else, and all information will be available to everyone who seeks it.

 

Furthermore, the Virtual Adepts don’t deny magic; they are aware that, even with their fancy computers and high-tech rigs, what really matters is the Mage behind it all.  True Magic exists – it’s just that the Adepts prefer to work their incantations through computers, rather than rituals and alchemy.  It is this awareness of the importance of the individual and the spirit that keeps them from becoming robots, controlling the technology rather than letting the technology control them.

 

The Adepts still seek acceptance among the other Traditions.  They were once part of the Technocracy, called the Difference Engineers then, and the question of accepting their admission into the Council of Nine caused a bloody war among the Cabals of Horizon.  They were finally allowed to stand beside the other eight Traditions – but the Adepts still have few friends.

 

Failings: The Adepts are rebellious as a whole, not only rejecting society but often spurning the very people they want to help – the unenlightened masses of humanity who ‘just don’t get it.’  Adepts strive to be on top and look down on those below, with the Tradition’s leadership being a constantly changing factor of who’s the most elite.  Eventually, the Adepts will either implode, or figure out some organized leadership structure.  There are some true visionaries among the Adepts, but the younger Adepts are too focused on their machines to listen.

 

Likes

Cult of Ecstasy: These guys know how to party!  We both seek new experiences – we focus on the virtual, and they focus on the physical.  They may be short-sighted, but they make useful allies.

Verbena: They wouldn’t admit it, but they’re rebels just like us.  They turn to Wicca and rituals in order to reject society and Christianity.  They just want to be free to do their own thing in their own way, and that’s a spirit we can approve of.

 

Dislikes

Akashic Brotherhood: The body has limits; we learned that a long time ago.  It’s not bad to try to improve your body and mind, but to say that your body and mind are all that really exists?  There’s a whole world out there, Buddha, and you’re a thousand years behind the times.

Euthanatos: Creepy.  These guys kept us from joining the Council of Nine for a long time.  A good scrap can be fun from time to time – but these guys make fighting and killing the focus of their entire existence.  Why do we need Mage assassins running around?  The elite will thrive, the weak will die, all on their own.

Order of Hermes: These guys seem to pull a lot of the shots on the Council of Nine.  They’re an archaic bunch, though, too focused on their spell lists and ancient tomes to learn any new tricks.  We adapt, they don’t, and in the coming years we’re going to run circles around them.

Sons of Ether: These guys were quacks when they were in the Technocracy, and they’re still more about bullshit than any real science.  Still, we have to admire them for leaving the Technocracy decades ago; if we had known then what we know now, we would have left with them.

Hollow Ones: We do the ‘urban outcast’ thing way better than these whiny goths.  They keep using us as an example of why they should be on the Council, but the difference is that we already had organization, ability, and purpose long before we tried to join the Traditions.  Right now, they’re just a bunch of orphans trying to play with the big boys.

 

Hates

Celestial Chorus: We don’t care about your god or your ‘One.’  We got enough preaching from our parents when we were kids.  Why do you think we started messing around with computers?  Because the virtual world is better than the real world, and it’s better than your stuffy church.  A bunch of boring losers who think that holding a cross makes them better than everyone else?  Get real.

Dreamspeakers: March of Progress 1, Native Americans 0.  Get with the times, man – your lands aren’t gone, they’re just improved, bigger and better, faster and smarter.  And yet you hide out on your reservations, sticking your head in the sand while the world leaves you behind.  We’ve given you the technology, the freedom, and the power to really make your lives better, but you throw that all back in our faces.

 

Factions

Cypherpunks

            These code-makers and code-breakers use their talents to control the flow on information.  By encrypting information, they keep it out of the hands of their enemies.  By decrypting information, they put it in the hands of the Virtual Adepts.  They successfully fight back at the Technocracy at their own game, with their own tools, and their own codes.

Faction Paradigm: Control who has information, and you control everything.

 

Chaoticians

            These data-masters crunch numbers for the Tradition, becoming masters of chance and probability, and happy to tell you whether your plan has a chance in hell of succeeding.  Using chaos theory, the Chaoticians can affect the present and predict the future.  If a butterfly flaps its wings in Taipei, what’s the effect on the German stock market?  A Chaotician can tell you.

Faction Paradigm: With the right analysis, nothing is ever truly up to chance.

 

Reality Coders

            This faction seeks out the fundamental truths of the universe – the source code, so to speak.  Once they know what makes reality tick, they can break it down and rebuild it – Reality 2.0, the realization all the dreams of the Adepts.  They work to gain acceptance of virtual reality among the Sleepers – not for boring research like the Technocracy, but as a limitless world of possibilities.

Faction Paradigm: Reality is flawed, but we can build something better.

 

Nexplorers

            These cyber-warriors escape from our world into the digital world, loving the freedom that the virtual space offers.  If they had the option, they’d spend all their time in the Digital Web, but they also find time for their duty, working on Reality 2.0 with the Reality Coders.  They may seem immature, but if you’re ever stuck in digital space, you’ll want a Nexplorer warrior on your side.

Faction Paradigm: The body is just a shell, and there are places only the mind can go.

 

Elite Cabal: The Elites

            To be ‘Elite’ is something special among the Virtual Adepts.  These are the best of the best: hackers, coders, codebreakers and scholars who have done what’s never been done before, seen the impossible, and come back grinning.  The rest of the Virtual Adepts are well-known for puffing themselves up and blowing hot air, but once someone has gained the reputation to call himself Elite, and stand beside other Elites, you know he’s for real.

Cabal Paradigm: We know we’re the best; now let’s do something with it.

Requirements: High-Tech at 5, Ranged and Enigmas at 4, Correspondence at 3, one other Sphere at 3.

 

“You call this a reality?  Let me show you another one – Reality 2.0, if you will.  Cleaner, safer, more democratic and wide open for creative expansion.  Which would you prefer?”