The Traditions

Tradition is most important
aspect of your character. This isn’t
something you were born into, or that you study casually – it’s the group you
side with, the viewpoint you agree with, the way you believe reality is. Your Tradition is a conscious choice. You believe every other group – no matter how
noble their intentions – is fundamentally wrong about the way they think
reality works.
Your Tradition is your family. You stand by them through good times and
bad, through success and screw-up. You
may still have a human family, a mother and brother somewhere, but those
Sleepers can never understand you.
Nobody can understand you except your Tradition, and that frustration
with the world just makes your bonds to each other stronger. Your Tradition is not just some vague
political group you side with – your Tradition is your life.
Think about
why you joined your Tradition. Was it
your mentor who guided you upon that path?
Did you Awaken while studying their viewpoint? Were you taken into a cult of belief,
brainwashed into obedience? Regardless
of how you got here, if you want to get something done in the world, you need a
Tradition. You need a family who will
watch your back.
Factions: Subgroups
of Traditions, with a particular method with which they pursue their
Tradition’s teachings. All Mages will
belong to a Faction, to demonstrate which aspects of their Tradition they
identify most strongly with. Generally,
you will not change Factions during play.
Documents and Protocols of the Traditions
Politics and Punishment in the Traditions
The History of the Awakened World
During the life of the
Council of Nine, Traditions form and are disbanded, come and go. Here are the nine groups involved with the
Council of Nine Mystic Traditions.
In addition, there is one
small group of Mages – a Craft, rather than a Tradition – which has been
attempting to gain a voice on the
Council.
Antagonists: The Technocracy, Marauders, and
Nephandi