Setting

 

            We could run a simple game, set in San Francisco in 2005…but that would be too easy.  I want you to lose yourself in a different time and a different place, and try to create characters who can make decisions that might not make sense to our 2005 American ethics.  Our game will be set in the Tradition stronghold of Horizon, in 1979.

 

The History of the Awakened World: 2000 years of history through the eyes of Mages, and some thoughts about the future.  This page explains where Horizon came from, and what the stronghold represents.

 

Timeline, Conflict, and Culture: Our game follows on the heels of a brutal inter-Tradition war which broke out in 1961.  Find out what the major conflicts were – and how your characters might be involved.

 

The Realm of Horizon: Horizon is a magical place, unlike Earth.  Look over this page to familiarize yourself with what may be different.

 

Maps of Horizon: Horizon is a manmade world, floating somewhat in the spirit realms.  On this page, you can find some basic sketches of the world of Horizon.  I certainly don’t expect you to memorize every landmark, but you might find the geography interesting.

 

The Cabals of Horizon: Horizon already has powerful political groups, and every character will be a part of one of the Cabals of Horizon.  Look over this page and choose the Cabal which suits you best.