Rules Summary (with links)
Challenges: Both sides add the
relevant Attribute + Ability. Both roll D6.
Highest Total wins. Defender wins
on a tie.
Bonuses:
Willpower:
+2 for spending one Willpower.
Willpower: Represented by red poker chips.
If you run out of
Temporary Willpower, you act out your Vice.
Magic: Pick a Rote. Drop any Paradox
Chips or Quintessence Chips required for the
Rote at this time. (This will be marked
on the Rote card.)
Decide if you’re using
Quintessence for Overpower, and decide which Overpower
Effects you want.
Quintessence: Represented by blue poker chips. You start each game with Quintessence equal to
your Avatar background.
If the Rote affects
another player, you must Challenge them to affect
them with it. Opponent may dodge or
resist normally.
Paradox: Keep track of your Paradox by discarding white poker
chips. If you’ve discarded all 10, go to
a Paradox Station and follow the instructions there.
Combat: Everyone gets one Challenge or
other Action per combat Turn. Pick one
of your three Initiatives, depending on if you’re doing a Physical, Mental, or
Social Challenge. Highest Initiative
goes first (regardless of category).
Close-Range Defense: May use Dexterity + Brawl, Melee, or Dodge, or
just Stamina.
Long-Range Defense: May only use Dexterity + Dodge, or just
Stamina.
Stamina Defense: Stamina + Willpower + d6. No Abilities are added.
Damage: Blunt weapons do 1 Bashing Damage,
deadly weapons do 1 Lethal Damage.
Lose all your Bashing
Health Levels: Fall unconscious for an hour.
Lose all your Lethal
Health Levels: Can’t move or act. One
more Lethal will kill you.
You must have an ST
present to do a coup-de-gras and finish off another PC.
Optional Social System: You must
announce that you’re attempting to use this Social system. You make several Challenges against your
opponent. If you lose a Challenge, you
lose one Willpower. If you win more
Challenges than your opponent’s Resolve or Composure (whichever is
appropriate), the opponent must obey one simple suggestion from you for the
rest of the night. You cannot use this
system if you have no Willpower.