Laws of the Traditions
Nearly all the documents of the Traditions come from the
Grand Convocation in 1466. Mage society
runs on a 500 year old foundation. Many
older Mages enjoy the tradition, but many younger Mages feel that the archaic
system ought to be reworked.
The Resolutions
“Resolutions
of Intent of the Council of Nine Mystic Traditions
We Declare, on
this day commonly known and held sacred as the Longest Day of Summer, the
formation of our Brotherhood, forged in Magic and Dedicated to restoring and
retaining Truth, Art, and Wonder throughout our World. Let it be commonly Known as the Council of
the Nine Mystic Traditions, gather in the Common horizon Realm, which contains
the Essence of all places in One, as do we All.
In the Names of
all the Gods and Goddesses we Revere, we
Unite under this one Council for the Resolution of Disputes, the Defeat of
our Enemies, and the Pursuit, Salvation, and Teaching of our Art.
We Declare, under
all the Oaths of our Magics, the following Resolutions:
- That we Gather
all willing Magi under the titles of the Traditions, as befits their Preference
and Art, and School them to the Good of Each and All.
- That the Enemies
of one Tradition become the Enemies of All.
- That the
Enmities betwixt our Traditions be Dissolved for the Good of All, and that all
Disputes be Resolved by Common Trial and Tribunal.
- That we Adopt,
under as many Names as we see fit, the Nine Universal Spheres of Magic to Teach
and Define our Art.
- That we Pursue
the Protocols of Good Conduct to the best of our abilities, for the Good of
All, and punish Infractions by Common Trial and Tribunal.
- That we Pursue,
and help others to Pursue, the Higher Path we call Ascension, for the Good of
Each and All.
- That we Protect
those Lands, Peoples and Beats threatened by the Depredations of the Orders of
Reason, our Common Foes.
- That we Seek a
return to the Old Ways and the Broadening of our World and its Wonders, and
Strive toward a better Understanding of our Art.
- That we Meet
each Nine Turns of the Year, with our Assigned Officers, to pledge our Unity in
the face of all Obstruction, Trial and Dissent.
This we Pledge, in
all Respect and Unity. May our Path
Prevail against the Hazards of our Age.”
The Declaration of
Council
The final
Resolution, now called The Declaration of Council, rules that the Council of
Nine will meet every nine years to set Horizon’s policy and review its
course. There is often more magical
progress and argument during one week of these meetings than during the nine
years between them.
The Protocols
These ancient customs are the primary legal document of the
Nine Traditions. There are eight
Protocols. Some are rigidly enforced,
others mostly ignored.
Respect those of
Greater Knowledge.
This is a
smart one to follow – greater knowledge generally means greater power.
A Tutor’s debt must be
repaid.
Education
is never free; a teacher is well within his rights to expect heavy repayment
from his students.
A Mage’s Word is his
Honor; break not a sworn Vow.
Tradition
society will not tolerate an oathbreaker.
The Will of an Oracle
must always be obeyed.
This one is
commonly ignored, since few modern Mages even believe that Oracles exist. But if there’s no such thing, why is this
Protocol on the books?
Betray not your Cabal
or Chantry.
A most
serious offense, especially as Mage history has been pockmarked with strings of
betrayals. Expect harsh punishment.
Conspire not with the
enemies of Ascension.
Those
caught working with the Technocracy, Marauders, Nephandi, or other enemies are
cast out of Mage society. In the case of
the corrupted Nephandi, the punishment is usually death, or worse.
Protect the Sleepers;
they are ignorant of what they do.
Those who
endanger Sleepers are frowned upon by other Mages, although only the most
serious offenses are brought before an official Tribunal.
Be subtle in your
Arts, lest Sleepers know you for what you are.
This is commonly known as the
“Rule of Shade”, meant to protect Mages from witch-hunters and zealots. Flashy Mages are dangerous to associate with,
and make it more dangerous for Mage society as a whole to proceed.
The Compact of
Callias
This document encouraged
mixed-Tradition cabals. Previously, a
group of Mages would be all from one Tradition; the Compact encouraged Mages to
work together and learn from each other.
It was the precedent for the First Cabal, composed of one member of each
Tradition, and thus shared in that Cabal’s failure. Finally, in 1623, the Compact was officially
abandoned. Multi-Tradition cabals could
still exist, but they would not have any special status with the Council of
Nine.
Certamen: The Duel
Arcane
The system of Certamen has been
in use by the Order of Hermes for millennia, and spread to other Traditions
after the Grand Convocation. It is a formalized system of non-lethal magical dueling. Certamen is not simply a magical duel – it is
a ritual of honor.
For truly
hideous offenses, a Mage may call Certamen to the death - The Duel
Thanatos. This follows the same rules as
below, except that once a Mage’s Locus is depleted, the other Mage begins
removing Health Levels, until death.
Obviously, this is a very serious challenge, and most Traditions allow a
refusal of the challenge with no loss of honor.
Declaration of
Intention
The challenging Mage clearly
declares her intent to the challenged, the purpose of the Certamen. The challenged then accepts the duel or cedes
the point of contention to the challenger.
Contest of Wills
If the challenged accepts the
duel, the next phase is basically each Mage trying to psych the other out,
through harmless displays of power and skill, declarations of impressive
magical lineage, and other such boasts.
The players make a challenge against each other, using Manipulation +
Intimidation, Influence, or Subterfuge.
The winner gains +1 to his actions during the remainder of the
Certamen. On a tie, neither Mage gains
any bonus.
Building a Locus
Each Mage
uses one of his Spheres to build a locus, or a source of mystic energy that
serves as his opponent’s target during the duel. Choose a Sphere – your Sphere Rating will be
how many Health Levels your Locus has.
Selecting Aegis and
Gladius
Each Mage
chooses two more Spheres (not the one they used for their Locus), one as their
attacking Sphere, or Gladius, and one as their defending Sphere, or Aegis. Thus, a Mage must know at least three Spheres
to participate in Certamen.
The Duel
Certamen is
a show of huge, but harmless, magical might.
The target is always the opponent’s Locus – harming the opponent is bad
form, and may cause the Mage to forfeit the match. Both players make standard challenges against
each other, using Arete + Sphere Level + Willpower + D6 to attack or defend. Each success removes one Health Level from
the Locus. Players should describe their
character’s actions in vivid detail, coming up with feints, blocks, and
trickery with their magic. Truly
creative uses of the Spheres may receive bonuses from a Storyteller.
Both Mages
take one Paradox each turn of the duel, but that’s all. They don’t need to know any special Rotes,
nor do they suffer additional Paradox for large, magnificent Effects. It’s all just for show.
Resolution
Eventually,
one Mage will be victorious over the other.
The losing Mage is drained of all his Quintessence. It is customary for the defeated Mage to
praise the skill of the victor, and offer up the prize to him without
complaint. The victor then praises the
skill and bravery of the defeated.
Etiquette then dictates that the two Mages should avoid Certamen
challenges towards each other for a year and a day.
Does this
seem complicated? It should. Certamen is a high ritual art, one which must
be studied and learned. Don’t worry about
memorizing these rules – most new Mages wouldn’t know how to perform
Certamen. I’m sure that when you annoy
that Master, he’ll be more than happy to explain it to you as he prepares his
Locus, Aegis, and Gladius.