Prime: This Sphere covers the study of
Quintessence, the raw stuff of Awakened Magic.
Mages trained in this Sphere understand and manipulate creation at its
most basic, learning to detect, absorb and alter this mysterious Fifth Essence.
Specialty: Celestial
Chorus
1 – Etheric Senses, Effuse Personal Quintessence
2 – Weave Odyllic Force, Fuel Pattern, Enchant Patterns
3 – Channel Quintessence, Enchant Life
4 – Sublimate Quintessence, Permanently Enchant Matter &
Forces, Tap Wellspring
5 – Alter Quintessential Flow, Nullify Paradox, Permanently
Enchant Life, Create Node
Prime is the study of the flow of Quintessential Patterns,
the basic building blocks of reality. It
isn’t exactly ‘the study of magic,’ but since nearly all magic manipulates
Quintessence to some degree, it’s a common use for Prime.
Prime is an essential and powerful Sphere, as it governs the
use of Quintessence to aid other forms of magic. Without wielding Quintessence, nothing can be
made permanent, and the Mage’s work will gradually fade away. But Prime has more immediate uses – wielding
Quintessence as a deadly weapon or a powerful shield, and gaining insight into
the workings of magic itself. Prime energy
fuels everything, so the Master of Prime has some control over anything.
Prime cannot create things from nothing without other
Spheres. Prime deals purely with the
magical side of things, and the essential nature of creation and
destruction. Think of Prime as the power
cells of magic, and the other Spheres are its conduits and controls. It’s possible to use Prime alone – but the
results are often impressive and uncontrollable. Perhaps the greatest limit of Prime is that
nearly all uses require Quintessence.
Furthermore, although there is no XP cost for creating temporarily
magical items, if a Mage wishes to create a permanently magical item, they must
buy the Wonder background.
Apprentice Prime:
Etheric Senses, Effuse Personal Quintessence
The Mage has tapped into the ebb and flow of Quintessence,
able to see Quintessence in motion, flowing through magic and Nodes. A Mage may be able to determine what kind of
effect was cast and how powerful it was, long after the event has passed. This level of Prime can instantly discern a
magical item from a non-magical one, and identify if someone is enchanted.
Initiate Prime: Weave
Odyllic Force, Fuel Pattern, Enchant Patterns
The Mage has learned to push the flow of Quintessence the
way he wants it, in clumsy and destructive ways. He may force Quintessence to flow into an
object, making a weapon more powerful, or create a weapon out of pure
Quintessential energy. With Forces, he
might hurl a bolt of pure Prime energy at a target. At this level, the Mage may use Prime with
other Spheres to create objects out of nothingness. He cannot yet affect powerful stores of
Quintessence, such as Nodes and Wonders, nor can he enchant the Patterns of
living beings.
Disciple Prime:
Channel Quintessence, Enchant Life
A Mage can now not only guide the flow of Quintessence, but
start the flow of inert Tass (solidified Quintessence). He can transfer Quintessence from one thing
to another, between Nodes, Wonders, his Avatar, Tass, and others. He can use this power to create minor
Talismans and Charms. He can even
activate the life within Quintessence, giving this pure energy a chance to act
on its own. A Mage with patience can
gain Quintessence from the world around him, by leeching off the Quintessence
released as things fall to entropy.
Finally, the Mage can now enchant life with pure primal energy, allowing
his hands and claws to attack other Patterns directly, doing Lethal damage.
Adept Prime:
Sublimate Quintessence, Permanently Enchant Matter & Forces, Tap Wellspring
At this high level, the Mage has learned to return
Quintessence to the Tellurian directly – and by using this power on an object,
he can erase its Pattern from existence entirely. He can gain a minor amount of Quintessence by
doing so, siphoning off the Prime energy release as the object is erased,
although this practice is quite a dark act, as it removes the item from reality
entirely. The Mage can now make greater
Artifacts and Wonders, create Tass by his will, or create Quintessence storage
devices called Soulgems. At places with
powerful Resonance, the Mage can tap wellsprings – opening a temporary Node to
bathe the Mage in Quintessence.
Master Prime: Alter
Quintessential Flow, Nullify Paradox, Permanently Enchant Life, Create Node
The Master of Prime gains many new abilities governing the
use of Quintessence. They can blast
targets out of existence by shutting off the Quintessence in their
Pattern. Masters may also increase the
flow of Prime through a being, instantly refreshing their Quintessence up to
their Avatar Rating. The Mage can now
nullify some of the Paradox in a subject, curing Paradox Flaws and preventing
further backlashes, although his power is still insufficient to fully contain
Paradox. Masters can enchant any living
thing permanently, giving them blessings (particularly when combined with other
Spheres), or making them living Tass or stores of Quintessence. The Master may now open a wellspring of
Quintessence anywhere, giving a brief free source of Quintessence, and in
places of strong Resonance may even open new Nodes with his will.