Politics and Punishment

 

Political Positions

 

While the Council of Nine meets in the chambers of Concordia, the Mages of Horizon are left to maintain order.  In the past, these political positions have been used, with reasonable success, although the power given to them has often led to even greater warfare and political struggle.  This ‘acting Council’ is known as the Convocation.  Depending on how well your political structure holds up, the Council of Nine may ask you to return to Earth between meetings, or they may allow you to keep your authority in Horizon during the interim between decades.

 

            The Leader

Primus             assistant: Prodigy

 

            The Council

Chancellor (9) assistant: Sentinel

Pedagogue: changes weekly

 

            The Tribunal

Chief Justice

Justice (9)

Executioner / Soulrender

 

            Minor Positions

Herald: may be more than one

Tutor: may be more than one

Marat

 

            Tradition Positions

Deacon

Mentor

 

Note: The Hollow Ones do not get a political say in the Convocation by default.  It’s up to the Primus and the other Chancellors to determine what amount of power and say they’ll have in those areas.  The whole point of the Hollow Ones is that they’re disrespected by the other Traditions.  In fact, they’re trespassing on a Tradition gathering just by being at the Convocation.  I implore the Primus and the other political positions to treat the Hollow Ones the way the Traditions should treat them – as children, gothic wannabes, the lowest of the low.

 

Primus

            The highest-ranking member of the Convocation, this person is responsible for ensuring that Horizon remains under control while the Council of Nine meets, and that discussions are moving forward.  Once appointed to his position, his word is unquestioned.  The Primus is the only position which must exist; otherwise Horizon becomes a realm of anarchy.

 

Powers

            - All new Mages must be presented before the Primus, and answer to any questions he gives.  Only Mages who are acknowledged by the Primus will be welcomed at the Convocation.  If this acknowledgement is rescinded, for any reason, the Mage must immediately leave the Convocation – or be forcibly removed.

            - The Primus can override any decision made by the Chancellors of the Traditions.  His word is final law.

            - The Primus decides when the Convocation begins each day, and when it ends.

            - The Primus can call the Wizard March.  This is only to be used in cases of dire emergency, when an individual’s offenses are massive.  It basically means ‘the capture of this person is more important than the order of Horizon.’  When a Wizard March is called, Mages may use any means necessary to bring in the target, including trespassing into the realms of other Traditions.  Many crimes are committed during a Wizard March, so it’s not something to be called lightly.  Usually, the offending Mage is to be hunted down and killed, unless the Primus specifically wishes him brought back to the Council for judgment or Gilgul.

            - The Primus has the final approval on any sentence of Gilgul.

            - The Primus can create new political positions that answer directly to him, or remove the positions of Prodigy, Executioner, Herald, Tutor, or Marat.  He may remove the positions of Chancellor or Justice, but he must remove the entire Council or Tribunal at once.

            - The Primus can appoint or remove people from the positions of Prodigy, Herald, Tutor, or Marat at any time.

            - The Primus answers to no-one, except for the Primi of Traditions, and Oracles.  He is considered to be the equal of one member of the Council of Nine, and may be asked to give his opinion on the issues they face.

            - The Primus may expect gifts from members of his Convocation, both to gain favor and to show support.  If the Chancellors do not give occasional gifts to the Primus, it means they do not support him, and he should be accordingly outraged.

            - The Primus is unquestioned.  Ultimately, the rest of these political positions are just suggestions.  He may run his Convocation as he sees fit, dispensing commands and justice without retribution (at least not from Mages outside the Convocation).

 

Responsibilities

            - The Primus is responsible for the entire Convocation.  If anything catastrophic or embarrassing happens, it’s considered to be the personal failure of the Primus.  There are very few resources for a Primus to call upon if things go sour – his Convocation is his responsibility.

            - The Primus is responsible for ensuring political stability for the Convocation.  He must be able to wield enough power to keep his position.

            - The Primus is no longer officially considered to be a member of his founding Tradition.  He may no longer speak to them as equals, and may no longer use the resources of their Chantries or Nodes.

            - The Primus is expected to keep the peace between the Traditions.  This can be quite a chore in itself.

            - The Primus is expected to know every person he has acknowledged at the Convocation, and be able to understand and give an opinion on every major decision that has been made or will be made soon.  In other words, the Primus must know what’s going on in his Convocation.  Usually, the Prodigy will be given the duty of keeping a list of acknowledgements, issues, and decisions, so that the Primus will never appear unprepared.

            - The Primus is expected to immediately relinquish power to a Tradition Primus or Oracle if one should appear.

            - The Primus may not occupy any other position.

 

Prodigy (optional)

            The Prodigy is the assistant to the Primus.  This can be a high or low-ranking position, powerful or powerless, easy or difficult, depending on the duties and responsibilities the Primus wishes to bestow upon you.

 

Powers

            - If the Primus doesn’t show up for some reason, and has not named a stand-in, the Prodigy is considered Primus until he returns.

            - The Prodigy may also serve as Herald, Tutor, Marat, Chief Justice, or Executioner.

            - Whatever powers the Primus invests the Prodigy with.

 

Responsibilities

            - Generally, the Prodigy must do whatever the Primus asks.  Common requests are: keeping a log of everyone the Primus has acknowledged, keeping a log of all the Primus’s decisions, keeping a map of territorial divisions, or getting the Primus coffee.

            - The Prodigy is also not considered to be a member of his Tradition anymore, although this is not enforced as strongly as it is for the Primus.

            - The Prodigy may not occupy positions involving his Tradition, such as Chancellor, Justice, or Mentor.

 

Chancellor (one for each Tradition)

            The Chancellors are members of the Convocation Council, which makes decisions among the Traditions, advises the decisions of the Primus, and gives the orders of the Primus to their Traditions.  They are considered to be representative of the entire Tradition.  If they commit a crime or faux pas, the entire Tradition commits the crime.  Vice versa, any crime committed by a member of the Tradition is also committed by the Chancellor.  For this reason, it’s imperative they keep their Tradition under control.

 

Powers

            - Every member of a Tradition must be presented by his Chancellor to the Primus.  Without the Chancellor, they cannot be acknowledged.

            - They are considered to speak for the entire Tradition, and may make decisions for the Tradition among the Council.

            - All members of their Tradition should defer to them and give them respect.

            - They may create new positions within their Tradition, and remove the same.

            - They may appoint or remove a member of their Tradition from the position of Mentor or Sentinel at any time.

            - A Chancellor may also serve as a Mentor, Justice, Chief Justice, Executioner, Tutor, or Marat.

            - A Chancellor may pass a sentence of Censure, Imprisonment, Servitude, or Ostracism on any member of his Tradition.  He may call members of his Tradition to the Tribunal, and recommend harsher sentences there such as Branding, Gilgul, or Death.

            - A Chancellor should expect gifts, both to gain favor and show support, from members of his Tradition.

            - A Chancellor is unquestioned.  Ultimately, any positions or titles within their Tradition are just suggestions.  He may run his Tradition as he sees fit, dispensing commands and justice to its members without retribution (at least not from Mages outside the Convocation).

 

Responsibilities

            - The Chancellor is considered to represent his entire Tradition at the Convocation.  Any problems that arise are his problems.  There are few resources outside of the city that the Chancellor may call upon if needed, so he must be sure he can handle his Tradition.

            - The Chancellor is responsible for keeping their Tradition moving forward and under control.

            - The Chancellor should immediately know every member of their Tradition, as well as their Tradition’s stance on any political issues.

            - By presenting a member of his Tradition to the Primus, the Chancellor is vouching for their trustworthiness.  Any betrayals reflect directly back on the failings of the Chancellor.

            - The Primus is not required to have a Council.  At his will, the position of Chancellor can be removed.

            - The Convocation is not a democracy.  You do not elect the Primus.  You advise him.  Likewise, you do not vote on issues – you come to consensus, then advise the Primus of your decision.

            - The Chancellor cannot be the Primus or Prodigy.

 

Sentinel (optional, one for each Tradition)

            The Sentinel is a backup Chancellor for each Tradition.  If the Chancellor cannot come, the Sentinel is assumed to act as Chancellor.  If a Tradition has no Sentinel, there’s often squabbling for power, so this backup position is helpful to have.

 

Powers

            - If the Chancellor doesn’t show up, the Sentinel assumes the full responsibility of the Chancellor.

            - The Sentinel can generally be present at most political meetings, without needing any political opinions.  It’s a good way to ease into the political game.

            - The Sentinel can hold the same positions (and has the same restrictions) as the Chancellor.

 

Responsibilities

            - If the Chancellor doesn’t show up, the Sentinel assumes the full responsibility of the Chancellor.  I hope you were paying attention to all those decisions your Chancellor made…

            - If the Chancellor is called to the Tribunal or killed, the Sentinel is assumed to become the new Chancellor, unless the Tradition appoints a different Chancellor.  This is listed as a responsibility, because being in charge of a Tradition which has just had its reputation tarnished by the death or censure of its Chancellor isn’t a good time.

 

Pedagogue

            The Pedagogue is a special name for the Chancellor of a Tradition which has decided to ‘host’ the Convocation for a day.  What this means is that he is generally responsible for providing some form of intellectual stimulation or amusement to the gathered Mages.  It’s expected that the Pedagogue will use this opportunity to support his Tradition, so there’s no need to be subtle about it.  Akashic Brotherhood Pedagogues have held tournaments and meditation sessions in the past, Dreamspeakers spirit dances, Hermetics given lectures.

            For the first year of the Convocation, 1898, the Pedagogues are already assigned, with each Tradition taking a turn.  Once that’s done, the position will be available to whatever Tradition wants it.

 

Powers

            - The Pedagogue gets to decide the course of activities at the Convocation for a day, and may do whatever he wishes with this power.  The other Mages, even the Primus, are expected to pay attention and play along.

            - The Pedagogue is generally expected, and often encouraged, to use his time to preach his Tradition’s paradigm, and even attempt to convince Mages of other Traditions (or, more commonly, the Hollow Ones) to switch over.

            - In exchange for taking the time to arrange something, the Pedagogue is generally allowed to speak first in the Council and present his Tradition’s concerns before anyone else, unless there is some imperative matter the Council must discuss.  The Pedagogue is often treated as the ‘head’ of the Council for that week, although this carries no special powers other than some additional respect.

            - OOC benefit: The Pedagogue may submit MP3s or CDs to the Storyteller to be played during the game.  Some mood music, if you will.

 

Responsibilities

            - Obviously, the Pedagogue must figure out what he will do for the Convocation.  A Pedagogue who fails to entertain the Convocation will face a significant loss of respect.

            - Even if another member of the Tradition wishes to run something, it is the Chancellor who must become the Pedagogue, and ultimately take responsibility.  If these other Tradition members embarrass the Tradition, it’s considered to be the Pedagogue’s fault as well.

            - Arranging such an event may require several Downtime Actions to gather the required materials, cutting down on a Mage’s time for his own studies.

 

Justice (one for each Tradition)

            The Justices are members of the Tribunal, which makes decisions on crimes, justice, and punishment for the Convocation.  These positions will often be filled by the Chancellors, but they are separate positions, and many Traditions prefer to have a separate entity available for them.  Remember that Tradition justice is not American justice.  There’s no ‘innocent until proven guilty’ bylaw, no ‘cruel and unusual punishment’ restriction, and no appeals.  If the Tribunal decides that the punishment for stealing a trinket is death, their judgment will be carried out.

 

Powers

            - The Tribunal hears crimes and concerns that concern the Convocation.  Smaller, Tradition-level concerns are the problems of their respective Traditions.

            - The Tribunal may take any form it wishes, and pass sentence by any means it wishes.  Normally, a Tribunal will appoint a Chief Justice, either a member of the nine Justices or someone else, who has final say in sentencing.  This helps avoid the Traditions deadlocking each other and never coming to a verdict.  However, just because they use that structure doesn’t mean they have to stick to it for every case.  In one instance, an entire chantry was thought to have participated in several murders – they brought the offenders in one by one, and simply rolled a pair of dice to reach their verdict.

            - A Justice may also serve as a Chancellor, Sentinel, Tutor, Executioner, Mentor, or Marat.

            - The Tribunal may appoint or remove anyone from the positions of Executioner or Soulrender at any time, unless they pass that power to the Chief Justice.

            - A Justice can expect many of her actions to be overlooked by the Tribunal, and may, to a minor degree, take the law into their own hands to find justice.

            - A Justice is expected to assist in keeping the peace of the Convocation, by stopping fights and enforcing the Protocols of the Traditions.

            - A unanimous agreement of the entire Tribunal may justly call the Wizard March on anyone, including the Primus.

 

Responsibilities

            - The Tribunal is often responsible for finding their own evidence concerning the crimes brought before them.  Many are skilled in investigative or sensory magics, and many are skilled at good old forensics.

            - The Justice is expected to listen to the complaints of his Tradition, and decide if those complaints merit being brought before the Tribunal.

            - A Justice who is found taking bribes or otherwise being corrupt will be subject to much harsher sentences than an offender in a different position.  He’s expected to know better, and it reflects badly on the Tribunal.

 

Chief Justice (optional)

            Many Tribunals see fit to nominate a Chief Justice.  This person has the final say in verdicts from the Tribunal, and may adjust sentences as he sees fit.  However, he is also considered to be responsible for keeping the entire Tribunal safe and corruption-free, and can be a major political target.  The Chief Justice may either be one of the nine Justices, or may be a tenth person brought in to ensure a neutral party.  Occasionally, the Tribunal may nominate a different Chief Justice each time they meet, or a Chief Justice may not be allowed to preside over trials concerning their own Tradition.

 

Powers

            - The Chief Justice may call other Justices to Tribunal, without needing all the proof normally required.

            - The Chief Justice may appoint or remove anyone from the positions of Executioner or Soulrender at any time.

            - Within the Tribunal, the Chief Justice’s word is law.  He may decide when the Tribunal begins and ends, how many cases they handle each day, which cases to handle, and how far to go in gathering evidence.

            - The Chief Justice is, for the most part, above the law.  It takes a strong show of evidence to force him to answer to justice.

            - The Chief Justice is allowed to take the law into his own hands.  Only the most bizarre actions on the part of the Chief Justice will be questioned.

            - The Chief Justice is expected to keep the Convocation safe, and to ensure that the Protocols are followed.  This duty is often passed along to the Executioner.  He may declare any laws he wants at the Convocation – such as no killing, no violence, no offensive magic, or even no magic at all!  At the same time, once the rule is made, he is responsible for enforcing it.

 

Responsibilities

            - The Chief Justice acts basically as a courtroom judge, although a powerful one.  He is expected to take the advice of the Tribunal and pass sentence.

            - The Chief Justice is obviously expected to be neutral in terms of Tradition and opinion.

            - The Primus may demand the position of Chief Justice be created or destroyed, although he cannot force this on you.  However, he can disband the Tribunal and reform one more to his liking.  Unless the Tribunal, as it disbands, calls the Primus in for questioning, or issues a Wizard March on him.  Then the Primus declares Wizard Marches on all the Justices.  Ah, power games are fun.

 

Executioner

            The Executioner carries out the sentences of the Tribunal.  These sentences are explained in more detail below.

 

Powers

            - The Executioner is the final justice for many offenders of the Traditions.

            - The Executioner may also hold any position except Primus Altera and Herald.

            - The Executioner is often entrusted with keeping the Convocation safe and at peace.  See the Chief Justice for the limitations of this power.

            - The Executioner delivers the formal announcement of censure, imprisonment, servitude, or ostracism, as well as arranging public executions if death is the sentence.  If the Tribunal decides on imprisonment, it is the Executioner’s responsibility to arrange a place to hold the prisoner, as well as security.

 

Responsibilities

             - The Executioner is a hard job.  Nobody likes the guy who killed their friend, told them to get out of town, or demanded they give up their foci.

            - Often, as long as no big crimes are occurring, the Executioner doesn’t have much to do.

            - Any evidence of bribery or corruption on the part of the Executioner will be met with an extremely harsh punishment.

            - If any Mages escape imprisonment, or somehow return after their execution, the Executioner is held directly responsible.

 

Soulrender (optional)

            The Soulrender is a specialized Executioner, one who can perform Branding and later, the Gilgul Rite.

 

Powers

            - The Soulrender can hold the same positions as the Executioner, and often will be the Executioner.

            - The Soulrender is often feared and respected, especially if he can perform Gilgul.

 

Responsibilities

            - As mentioned, the Soulrender is feared.  Nobody likes someone who can kill their Avatar.  Generally, after his first Gilgul, the Soulrender can expect to live a life of loneliness and ostracism.

            - The Soulrender must be able to perform at least Branding (Spirit 3, Prime 3), if not Gilgul (Spirit 5, Prime 5).

 

Herald (can be more than one, as many as needed)

            The Herald is the speaker for the Convocation.  If the Convocation has a message for another group or Chantry, the Herald will carry it.  Heralds are considered to be servants of the Primus Altera, and the Convocation.

 

Powers

            - A Herald may expect entrance into any Tradition Chantry, and may expect an audience with a representative of the Chantry.

            - A Herald may expect the protection of the Traditions in any area he travels, as conversely may expect not to meet Tradition resistance.

            - A Herald may expect a place to sleep for the night and a decent meal, as far as the Chantry is able to provide him.

            - A Herald is often privy to inside conversations, secret plans and other interesting things.  Of course, he is forbidden to use or share this information, beyond carrying the final message to its recipient.

            - Being a Herald is a good way to experience Tradition politics without needing to be directly apart of it.

            - Heralds may often be allowed to sit in on meetings of the Council, although this is not required.

            - Heralds may be the primary link between Horizon and events on Earth.

 

Responsibilities

            - Although they may still use their Tradition’s chantry, they are not considered to be members of their Traditions when at the Convocation, or when carrying messages to other Chantries.

            - Heralds may never use their position to further their own opinions or serve their own goals.  They exist solely for the use of the Convocation.

            - A Herald may not hold any other political positions.  They must be ready to leave at any time.

            - A player who becomes Herald should have a secondary character available, as the Herald may be gone to foreign countries for weeks at a time.

            - A Herald will do better if he is knowledgeable in Correspondence.

 

Tutor (can be more than one, as many as needed)

            The Tutor is expected to instruct Mages who come to the Convocation in the laws of the meeting.  He is not a mentor – he does not teach Sphere magic, or help the newly Awakened understand their powers.  His job is to make sure newcomers don’t embarrass themselves or commit crimes in front of the court.

 

Powers

            - The Tutor gets to shape the minds of his students concerning the Convocation, including putting in rules that don’t exist for his benefit.

            - The Tutor gets to meet most of the newcomers, and gain favors from them.

            - The Tutor can hold any other political position, except Primus and Herald.

            - Often, the Tutor will be allowed to sit in on the Tribunal, in exchange for keeping a log for them of the decisions they make.

 

Responsibilities

            - During the time of their instruction, the Tutor is considered to be responsible for his students.  If they commit a crime at the Convocation, it is considered to be the Tutor’s fault.  If they commit a crime afterwards, and it can be blamed on a failing by the Tutor, he will likewise be punished.

            - Obviously, the Tutor must know Tradition and Convocation law and policy very well.  He must keep a record of all the decisions made by the Tribunal, and any declarations made by the Primus.

 

Marat

            The Marat is basically a neutral party, who makes note of favors and promises given between members of various Traditions.  He usually keeps a book on him, where all boons, favors, and debts are recorded.  Members of the Traditions simply come up to him together, and tell him what the boon is, and he will record it.  Once it is completed, they come to him again, and he removes it.

For example, Mark is teaching Alan some magic, and demands a bundle of specially prepared incense as payment.  Alan doesn’t have the incense, but promises he’ll give it to Mark.  They both go to the Marat, and he writes down ‘Alan, payment owed to Mark: Incense.’  Or perhaps Mark might ask for a favor or boon – to which the Marat would write down the severity of the boon: Trivial (go get me a glass of water), Minor (allow me to borrow a book from your library), Major (do not vote against me tonight), Prime (steal a sacred artifact of your Tradition for me), and Life (live forever as my manservant).  These five categories are generally accepted for describing how severe a boon is, and each is considered to be worth about ten times the category below it.  For example, a Major Boon is worth 10 Minor Boons, or 100 Trivial Boons.  A Life Boon is worth 10,000 Trivial Boons.  Of course, whether or not doing 10 Trivial Boons would actually pay off a Minor Boon is a question for the debtor, the lender, and the Marat to discuss.

 

Powers

            - The Marat has a record of who owes who what, and often why.  This can make him a very powerful figure in manipulating politics.

            - Nobody has the authority to change what’s in the Marat’s book, not even the Primus.  (Of course, the Primus can just have him killed…)  He is considered to exist above politics, not participating but simply recording.

            - Likewise, nobody can force the Marat to show what’s in his book, or to write anything down.  In fact, the Marat often asks for a boon, as payment for recording a boon!  This can make the Marat very politically influential.

            - The Marat may hold any other positions, except Primus and Herald.  However, being anything more than just the Marat generally degrades your reputation as Marat, since you have other political ties and cannot be trusted as neutral anymore.

 

Responsibilities

            - The Marat has no direct powers of his own.  He must bring the matter before the Tribunal if a boon is broken.  (More likely, the Mages will bring it up to the Tribunal, and the Marat will be brought in as evidence.)

            - The Marat generally is not involved in politics, at least not directly.

 

Deacon (Tradition position, optional)

            The Deacon is the head of a Tradition Chantry.  Although the Chancellor speaks for the Tradition, the Deacon often is the most influential person in the Tradition itself, controlling their resources and their plans.  The Deacon is often a powerful or influential Mage who does not want to be directly involved in politics.

 

Powers

            - The Deacon controls the Chantry, and may forbid any Mage from using the resources there.

            - The Deacon can often use his control over the Chantry to gain power over the Chancellor, and have a strong political voice even though he isn’t directly involved in politics.

 

Responsibilities

            - The Deacon must keep his Chantry safe and running smoothly.  Any problems will erode the Tradition’s faith in that Chantry, and probably get him in some hot water with the Chancellor.

 

Mentor (Tradition position, optional)

            The Mentor is responsible for teaching newly Awakened Mages the proper methods and policies of their Tradition.

 

Powers

            - The Mentor is often the primary influence on new Mages, and determines how they will embrace magic.

 

Responsibilities

            - Any problems or crimes caused by the Mentor’s students will be considered to be the personal failing of the Mentor.

 

Further Positions

            As mentioned above, many positions can create new positions underneath them, as assistants or filling out new roles.  These positions will have whatever power and responsibility their creator invests them with.

 

Tradition Justice

 

These are the common sentences passed down to those who offend the Traditions.

 

Censure

            Censure is the lightest punishment, a sort of house arrest.  The Mage is forbidden from going certain places, using certain types of magic, or associating with certain people.  This is used often within individuals Traditions.  Masters of Entropy can force the Mage to follow his censure, but most of the time the punishment is simply given on the honor system.

 

Branding

            Branding is used on those who repeatedly commit minor infractions, or who break the terms of their Censure.  The Mage’s karma is branded with a mark of fate which suits their crime, generally ‘oathbreaker’, ‘fool’, ‘violent’, et cetera.  This mark of fate can be detected by anyone with even the first level of Entropy, and means they generally won’t be trusted until the Brand is removed.

Branding someone requires Spirit 3, Prime 3.

Removing the Brand takes Spirit 4, Prime 3.

 

Imprisonment

            Imprisonment is just that, Mage jail-time.  Mostly, this means the Mage is kept under the watch of the Executioner, under heavy countermagic wards, for a certain period of time.  Dangerous offenders may be placed into the Umbra, into a Horizon Realm of the Tribunal’s creation.  This is rare, due to the Spirit knowledge and Tass required to create a Horizon Realm.  But once there, the Mage may be subject to any limitations the Tribunal feels necessary – no magic, living by someone else’s Paradigm, or being locked in endless battle.

 

Servitude

            Common in many of the Traditions, this punishment forces the Mage to repent for his crimes by being the lapdog to another Mage.  It is often done in a humiliating way, such forcing an Adept to serve a bunch of Initiates.  Generally, the punished Mage will be put in service for a specified amount of time to his victim, accuser, or to the Chief Justice or Primus Altera.

 

Ostracism

            Ostracism is pretty severe, especially if it’s made permanent.  The Mage is expelled from Mage society – no other Mages will talk to him, and he will find no shelter among them.  Ostracism is often accompanied by severe Branding, to make sure it’s easy to tell that he’s not to be trusted.  Powerful Mages may also layer countermagic or geases on Ostracized Mages, to make their lives as difficult as possible.

 

Confiscation

            If the Tribunal sees fit, it may confiscate the Mage’s property, Node, Familiar, or Wonders.  It might also set up a long-term toll on the Mage, such as paying the Primus Altera ten units of Tass every month.

 

Certamen

            Certamen is ritualized magical dueling, often used by high-level Mages to resolve disputes.  Most Certamen is performed only with non-lethal magic (and injuring your opponent may force you to forfeit).  The Mages are usually assigned a certain amount of foci or Quintessence, and duel back and forth, countering each other’s spells until one of the Mages is victorious.  This can take many forms, depending on Tradition – the Sons of Ether are especially fond of Certamen involving jetpacks and zepplins.

            Depending on the Tradition, Certamen is anything from a minor challenge to a grievous insult.  Some Order of Hermes Houses use Certamen just to decide who will go out and get the newspaper.  On the other hand, for one Dreamspeaker to claim his magic as superior to another’s would go against all that Tradition stands for.  Judge accordingly.

 

Death

            Death is never called for lightly.  Death is only called for if the Tribunal feels you have committed such a great crime that your life is stained, and you will never truly repent for it.  Only when the Tribunal feels that you cannot learn from your mistakes will death be used.

 

Gilgul

            Gilgul is a very controversial punishment.  This powerful Rote (Spirit 5, Prime 5) kills the Avatar, removing everything that made the person unique or magical.  This is extremely severe; since the Avatar is immortal, killing it is much more profound that simply killing the Mage it’s attached to.  This punishment is only used for Nephandi, or if it is very clear that this Mage and this Avatar will never improve.  Gilgul is often followed by death, but not always.  It doesn’t really matter.  Nearly all Gilguled Mages will commit suicide within a few days of living as a Sleeper.