Mind: The study
of sentience, perhaps even separate from the biological brain, is the goal of
this Sphere. It allows the Mage to plumb
the depths of his own consciousness and unlock the powers within.
Specialty: Akashic Brotherhood
1 – Sense Thoughts and Emotions, Empower Self
2 – Read Surface Thoughts, Mental Impulse
3 – Mental Link, Dreamwalk
4 – Control Conscious Mind, Astral Projection
5 – Control Subconscious, Untether, Forge Psyche
Mind is the study of Patterns of thought, of the invisible
flow of ideas. To a Mage with Mind,
memory and perception are literally tangible things, which can be altered and
controlled.
Mind is a favored Sphere of many – the temptation of mind
control, playing with emotions and perceptions causes many Mages to study this
Sphere. You’re a real psychic – reading
minds, giving suggestions, and even causing damage through mental screams. A Master of Mind doesn’t need to fear the
eyes of humans – they’ll see only what he wants them to see, do only what he
wants them to do.
Mind cannot move objects – that’s the realm of Forces. Mind can do damage by overloading a target’s
brain, but the damage is always Bashing.
Mind can accelerate the human mind, but there is a limit, and there is
always the cost of Paradox. Mind is
fairly limited, since by definition, it cannot affect anything other than the
minds of living creatures.
Apprentice Mind:
Sense Thoughts and Emotions, Empower Self
The Mage has become attuned to the patterns of thought
around him. With a look, a Mage can get a
gut feeling or empathic hunch about a subject’s mood, or can tell if an object
has a powerful emotional Resonance attached to it. The Mage can’t read the specifics of these
emotions yet, just good vibes and bad vibes.
But he can pick out the knife used for a bloody murder among a row of
identical knives. Furthermore, the Mage
has learned to categorize his own thoughts, accelerating his mental capacity
and defending his thoughts from sensing and mental intrusion. Many Mages will cast a Mind Effect at the
beginning of each night just to prevent others from reading their mind.
Initiate Mind: Read
Surface Thoughts, Mental Impulse
The Mage still cannot invade the minds of others, but just
reading what thoughts are on the surface is useful enough. The Mage can get brief glimpses of memories
associated with objects, and get a brief insight into the emotions of others –
still unable to get specific, complete thoughts, but able to get an insight
into what they’re thinking. A Mage can
also send forceful emotional impressions to another mind – making a person
happy, sad, hungry, or tired. By making
a mental ‘scream’, the Mage can also cause Bashing damage to a target. As of yet, the Mage cannot read minds or
detailed thoughts, nor can he create those thoughts himself. At this level, the Mage cannot override his
subject’s will. He can make someone feel
a wave of hunger, anger, or depression, but that doesn’t mean they’ll stop
doing what they’re doing. They still
have full conscious control of themselves.
Disciple Mind: Mental
Link, Dreamwalk
The Mage’s powerful mind can now form direct links to other
minds, engaging in telepathic communication, experiencing the senses of others,
controlling her own dreams and finding the true meanings behind concepts,
symbols, and ideas. He can read ideas
directly from the minds of others, and transmit his own, creating illusions,
false thoughts and psychic assaults.
With time, the Mage can also dig down to his subject’s subconscious and
memories. A Mage can also bypass language
now – making himself intuitively understood by all who hear him, and
translating writing and speech with ease.
The Mage has also gained control over his mind as he sleeps – allowing
him to leave his dream, enter other dreams, and influence the mysterious Dream
Realms. As a side bonus, the Mage can
always fall asleep or wake fully immediately when wished.
Adept Mind: Control
Conscious Mind, Astral Projection
The Mage’s consciousness is no longer limited by his
body. He can send his consciousness out,
potentially to any distance with the aid of Correspondence. Furthermore, he can invade the minds of
others, dragging out secrets, possessing their body or thrashing their psyche
into an unconscious state. He can alter
memories, erase experiences, or implant suggestions. Unless the victim also uses Mind magic, their
only defense is their Willpower. A Mage
at this stage can also defend the minds of others, shielding them against
invasion as if they were using Mind level 1 or 2. The Mage can now project his mind into the
Astral Umbra, spending brief trips there beyond dreams in the plane of pure
thought. Since this form of Umbral
travel does require the body to risk being in the Umbra, it is becoming
preferred by many Mages. This is the
first level where a Mage can truly override a person’s mind, forcing them to do
his bidding (rather than suggesting it).
Master Mind: Control
Subconscious, Untether, Forge Psyche
The Master of Mind can do anything with thought. He can create emotions and impulses independent
of intelligence. With control over a
target’s subconscious, the Mage can rewrite their personality entirely. The Mage can also separate her own mind from
her body entirely – moving into someone else’s body, or spending long periods
in the Astral Umbra as disembodied thought.
The Mage can create minds for people or objects, creating intelligent
computers or rocks, and destroy the minds of others, making them brainless
computing machines or lifeless corpses.