Matter: This Sphere encompasses the
study of material, inorganic patterns.
Everything from simple analyses of chemical composition to the
transmutation of base metals into gold is possible using the magic of Matter.
Specialty: Sons
of Ether
1 – Matter Perceptions
2 – Basic Transmutation
3 – Alter Form
4 – Complex Transformation
5 – Alter Properties
Matter is the study of non-changing Patterns, unlike the
changes of Life or the dynamism of Forces.
Matter is a very patient Sphere – after all, your subjects aren’t going
to be going anywhere.
All non-living Patterns that have a form fall into the
domain of Matter. Along with Forces and
Life, these three Spheres form and shape the physical world. Matter can be created or destroyed, and its
physical properties drastically altered.
At advanced levels, a Mage could even create magical and impossible
materials, giving rise to applications never before dreamed.
Matter cannot affect anything other than non-living, static
Patterns – anything else is the realm of another Sphere. It cannot create or destroy Matter, merely
change its shape and form (creating something from nothing requires
Prime). A Mage is still limited by their
own capabilities and mental capacity – they can’t will a working computer to
appear in one second unless they understand how a computer works in the first
place, and are able to orchestrate the construction with enough speed to get it
done in one second. For these reasons, a
Matter Mage often works well with Time, Entropy, or Mind.
Apprentice Matter:
Matter Perceptions
That’s silly – we can all see matter, right? But a Mage learns to see not only the object,
but the nature of the object. By
scrutinizing a Pattern, a Mage can tell you what it’s made of, whether it’s a
composite, if it’s damaged, if there’s anything hidden inside, and how it might
be made to interact with other objects.
Used with Entropy or Forces, this Sphere can also be valuable for
breaking objects. Of course, they can’t
yet directly influence the Pattern of the objects they observe, but they can
better understand and appreciate the fundamental nature of physical things.
Initiate Matter:
Basic Transmutation
To a Mage, turning lead into gold isn’t all that
complicated, just a minor alteration of the Matter Pattern. A Mage of this level can briefly change one
element to another similar element, without changing its weight, shape,
temperature or physical state. Only
simple and inert forms of Matter can be made at this level – nothing magical,
nothing radioactive. A Mage might get
through a door by turning the lock to clay, or strengthen a shield by changing
it to titanium. Such changes are very
temporary, and generally on a very small scale, but they can be extremely
useful.
Disciple Matter:
Alter Form
The Mage can now play with the form of an object as well as
its composition. He can make sculptures
without tools, repair fractured objects or force other objects to fall
apart. He can create mixtures, and tear
those mixtures apart at a whim. With
Forces, he could make objects suddenly take on new shapes, perhaps to the
surprise and misfortune of those around him!
With Prime, he could create a small amount of a substance out of nothing
at all.
Adept Matter: Complex
Transformation
The Mage can now create Patterns using elements from other
Patterns, and with intricate parts (as long as he has the mundane knowledge to
do so). At this level, the Mage could
cause a pile of junk to form a usable radio, or pull a clock out of a 2x4. With Forces, he can transform forces
themselves into objects, turning a lightning bolt into a pillar of silver, and
with Life he can alter the structure of living things, turning a canary into a
golden clockwork songbird. Prime energy
still creates something from nothing – but at this level, a Mage can literally
pull a gun from nowhere.
Master Matter: Alter
Properties
The Master can now influence Matter Patterns directly and
with precision. He can create entirely
new matter, with whatever physical properties he desires, or cause normal
matter to have a different boiling point, specific gravity, or
transparency. He can create objects with
properties independent of any physical laws, and in every way impossible. With a little Forces, radioactive or magnetic
elements are now within his grasp, as are Patterns which change spontaneously
to stimulus. At this level, the Master
could potentially conjure a nuclear bomb out of nothingness. Not a person to be trifled with.