Mage: The Fragile Path

Mage: The Ascension Live Action Role Playing

House Rules written by Barry Figgins, Based on Revised Edition

Introductory fiction to Mage Revised Edition (pdf)

 

First Time Here?

Ground Rules

            Pre-Game Checklist

            Lexicon

            Notes for players already familiar with Mage

 

Setting: The Stronghold of Horizon

            The History of the Awakened World

            Timeline: The Conflicts of Horizon

            The Realm of Horizon

            Maps of Horizon

            The Cabals of Horizon

 

The Nine Traditions

Akashic Brotherhood              Celestial Chorus

Cult of Ecstasy                       Dreamspeakers

Euthanatos                              Order of Hermes

Sons of Ether                          Verbena

Virtual Adepts                          Hollow Ones

            Laws of the Traditions

            Political Positions and Punishments

            Artifacts of the Traditions

            Antagonists: Technocracy, Marauders and Nephandi

 

Character Creation Checklist

            Attributes

            Abilities

            Backgrounds

            Character History

 

Mage Systems

            What Makes a Mage: Awakening and Avatar

            Differences of Opinion: Paradigm, Hubris, and Conflict

            Quest for Enlightenment: Arete, Seeking, and Ascension

            The Flow of Magic: Quintessence and Resonance

            The Strength to Go On: Willpower, Virtue, and Vice

            The Price of Power: Paradox

            The Worlds Beyond: The Umbra

 

Rules and Systems

            Challenges

                        Social Challenges

            Health

            Experience Points

            Downtime Actions

            Combat

                        Combat and Challenge Example

 

Weaving the Tapestry: Magic

            The Nine Spheres

Correspondence                                 Entropy                                    Forces

Life                                                      Matter                                      Mind

Prime                                                  Spirit                                        Time

            Sample Rotes (when buying new Sphere Levels)

            How to Build your own Rotes

            Rote Modifiers

 

Primary Storyteller: Barry Figgins

Additional Storyteller positions available

 

All artwork on these pages is the work of Christopher Shy.  He’s by far my favorite Mage artist – his works have practically defined Mage: The Ascension for me.  Support his work at www.studioronin.com.