Life: The biology
of all life forms (from simple viruses to the complexity of the human body)
falls under this Sphere’s control.
Biological functions may be sped up, slowed down or even completely
rewritten at the whim of the Mage who masters this Sphere.
Specialty: Verbena
1 – Sense Life
2 – Alter Simple Patterns, Heal Self
3 – Alter Self, Transform Simple Patterns
4 – Alter Complex Patterns, Transform Self
5 – Transform Complex Patterns, Perfect Metamorphosis
Life is the study of Patterns which are constantly
developing and changing – in other words, alive. Once a Pattern is no longer developing and
changing, it becomes the realm of Matter – so corpses and wooden chairs deal
with Matter, not Life.
Life is a versatile Sphere, not only allowing the Mage to
heal and change his body, but to harm and twist the bodies of others. At higher levels, Mages can shapeshift into
creatures unimagined by humans – or reduce their opponent to a pile of water
and goop.
Life cannot affect anything other than living things, making
it quite limited. It also cannot cause
inorganic changes – you could turn your skin to bark, but you couldn’t turn it
to steel without Matter. Likewise, you
can’t alter someone’s emotions or mind without using Mind. Furthermore, drastic changes to Patterns
cause Pattern Bleeding – if the Mage wants to stay in an unnatural form for
more than one day, he takes one level of Lethal Damage each day. It may be easier to simply let the change
fade, then suffer the Paradox of casting again, or make the extra push to make
the effect permanent. Permanently
changing his body can cause the Mage to risk forgetting who he really is,
however.
Apprentice Life:
Sense Life
The Mage can feel the flow of life around him. He can sense injury or sickness in a subject,
and can feel how much life is around him, and where generally it is. With practice, he can focus on a single life
pattern to learn its type, sex, health, and age. Although he cannot yet affect this flow of
life, just feeling the presence of living things can be comforting. Correspondence and Life together make a nice
sort of ‘radar sense.’
Initiate Life: Alter
Simple Patterns, Heal Self
The Mage can now exert some control over the life around
him. Healing himself is simple – he
knows his own body, how it should be, and how to fix it. Dealing with other life is more difficult,
and the Mage must follow the path of evolution.
At this level, he can only affect plants, invertebrates, algae or fungi,
coaxing them to move and grow in certain ways.
However, causing an enemy stronghold to crawl with deadly bacteria is
quite a useful feat in and of itself, and it only takes one quick-growing plant
to cripple the delicate insides of a machine.
Disciple Life: Alter
Self, Transform Simple Patterns
The Mage now understands himself better, not only able to
repair his Pattern, but to alter it as he wishes. He must remain fundamentally human – altering
oneself into a bird or a fish cannot be done yet – but could grow gills or
flaps of skin for gliding, deadly claws or tough skin. With simpler Patterns, a Mage can make more
drastic changes – turning a crawfish into a clump of grass, or making a simple
bacteria into a deadly killer. He might
also strike at his foes, twisting their Patterns to cause damage. With the aid of other Spheres, a Mage might
create life out of nothing, or turn rocks into mice. However, it is important to note that without
high levels of the Mind Sphere, these creations will have no thoughts. Furthermore, the crawfish turned into grass
will still think it is a crawfish, and a Mage growing flippers won’t
instinctively know how to use them. At
this level, a Mage can also heal other humans, although with a lengthy process,
as her understanding of human Patterns is lacking.
Adept Life: Alter
Complex Patterns, Transform Self
The Mage now has enough expertise to work with humans and
larger animals. He can heal with a
touch, gift an ally with great strength, or cripple a foe. He can perform anything he could do with Alter
Self on others, although with the same restriction that they must remain
fundamentally human. As for himself, the
Mage can transform his Pattern into anything he desires, keeping roughly the
same size and mass. But he still gains
no instinctual use of his new body, and must spend time becoming accustomed to
not being human.
Master Life:
Transform Complex Patterns, Perfect Metamorphosis
The Master of Life can now alter life at his whim. He can reshape any creature into any other,
as long as the mass remains similar, or he uses another Sphere to account for
it. A group of enemies can become large,
flopping fish. The Mage can make himself
immune to age, disease, hunger, and injury, and quickly regenerate nearly any
damage. His self-transformation is
perfect, allowing him to alter not only shape but size and mass, and to
instinctually gain some measure of control over the new body. Perhaps most impressively, a Mage can create
complex life from nothing, with the aid of the Prime Sphere. With mastery of Life, Prime, and Mind, a Mage
could create from nothing an intelligent human being. Of course, creating life raises all its own
ethical and spiritual questions…