Hollow Ones
‘I plan to dance on the ashes of
this burning world. Why are you wasting
your time with anything that’ll be gone tomorrow?’
Specialty Sphere: None. Each Hollow One chooses his own Specialty
Sphere at character creation.
Associated Abilities:
Streetwise, Stealth, and Larceny.
People are dying, ideals are dying, magic is dying, the world is dying.
The Hollow Ones have known as much for some time, and they’ve accepted
it. Now, they know that the world is
going downhill, but they plan to enjoy the ride. Reveling in nihilism and a rejection of
social mores, the Hollow Ones luxuriate in Gothic elegance and a decadent,
romantic languor.
Since they
are not functionally a Tradition, the Hollow Ones do not occupy a seat on the
Council of Nine, and get no recognition among the Traditions. The technical name for a group such as this
is a Craft. Other Mages generally
consider them a pain. They don’t have
the long history of the other Traditions, either. They trace themselves back vaguely to
Romantic poets and Victorian writers, but generally agree they weren’t a
unified group until around the 1920s.
Tradition Paradigm: Style
is as important as substance.
Philosophy: Although
the Hollow Ones don’t believe that the world is necessarily doomed, they do
feel that it’s a pretty crappy place. As
a result, they eke out what existence they can, and encourage others to revel
in their own morbidity. Still, they have
a unique curiosity, a desire to scratch the surface and see the squirming
underbelly of the modern city. While
other Mages are driven by Traditions or Ascension, the Hollow Ones follow their
whims and their desires for knowledge.
Their greatest strength is their lack of convictions – they
refuse to accept anything at face value.
Everyone lies, everyone’s corrupt.
But they are willing to try just about anything once, especially if it
will give them a way to impress their clique.
Most Hollowers start off with a
little occultism, then pick their personal style from
there. Hollow One magic freely borrows
(or steals) foci from other Traditions, taking the opinion ‘if it works, use
it’. They’re able to do anything that
suits their fancy –
but
getting them to care enough to fancy anything is the tough part.
Failings: Of course,
the great failing of the Hollow Ones is their own negativity. Although Hollow Ones are accepting and
flexible, none of that matters if they can’t even be bothered to get out of
bed. They’re the poster children of
wasted potential, yet they won’t fit into normal society or try to change. A very few do develop some real goals, but
most just sit on their ass and do nothing productive.
Dislikes
Akashic Brotherhood: They need to get their heads out of their Akashas and see that the world for the dark place it
is. Your feel-good zen isn’t going to put food on my plate.
Celestial Chorus: I got enough trouble at home with my parents
telling me I’m going to hell. I’m no
bawling orphan now - I don’t feel a need to put up with their crap.
Cult of Ecstasy: They think just because we both party, we have so
much in common. But parties aren’t about
Tantric sex or weird eastern occultism or
whatever. It’s about letting go of the
world - something the Cult just can’t do.
Dreamspeakers: We’ve got to respect them – their world’s been dying
since 1492. They’re still stuck way in
the ‘denial’ phase, though, and when it comes to a dying world, we’re already
at ‘acceptance.’
Euthanatos: Just because the world is dying doesn’t mean we need
your help to kill it! And hey, give us
our black trenchcoats back!
Order of Hermes: What a bunch of stuck-up assholes! I don’t need Freud to know that their magic
wands are compensating for something.
Sons of Ether: Mad science is kind of cool, sure, but there’s no
reason to get that worked up about it.
He who dies with the most toys still dies.
Verbena: Yeah, I did the Wiccan thing, it
was fun, but these guys treat it like it’s the be-all and end-all of life. Just don’t let them sacrifice you to anything
bigger than your head.
Virtual Adepts: What the hell makes them so important? We’ve been trying to get the Council of Nine
to give us the time of day for 50 years, and these nerds just waltz up and
wave, and all of the sudden they’re old friends! It just proves that people will only listen
to you if they think you’re useful.
Factions
Among the Hollow One Factions, only the Councilors are
likely to want to interact with the politics of the Council of Nine. However, that’s not to say that other
Factions couldn’t show up – perhaps to sabotage the work of the Councilors, or
under the employ of a master of another Tradition, or forced to come because
the Traditions think they can ‘show him the light’.
Councilors
These are the Hollow Ones who
still care, as far as they care about anything.
They see the Council of Nine as the lesser of two evils (the other being
the Technocracy) and seek to gain a place on the Council of Nine. They believe that if they are allowed to
combine the ways of the ancient Traditions with their own, modern Gothic style,
a new age of magic will result.
Faction Paradigm: Some
organization is necessary, if we plan to survive.
Revolutionaries
These morbid youth think the
Technocracy sucks…and the Traditions suck too.
And the Nephandi, Marauders
and everyone else. They’re
perfectly happy with the Hollow Ones doing their own thing, and they don’t want
to listen to anything any Traditionalists have to say.
Everyone’s
ruining the world, and our decay is their fault.
Faction Paradigm: We
don’t need any guidance other than our own.
Apathetics
The most
hollow of the Hollow Ones just don’t care what happens. They prefer to do their own thing, but
they’ll cooperate or follow orders if they’re paid well for it. Their most common response to the Council of
Nine is “who cares, and shut up already!”
Still, they’re less antagonistic than the Revolutionaries, so they can
sometimes be useful.
Faction Paradigm: Whatever
sounds good, I don’t really care.
Elite Cabal: The
Pantheons
The Hollow
Ones don’t care much for organization, but a few of them like the idea of
playing epic roles, and using their magic to be larger than life. This group tends to be fairly exclusive, only
‘officially’ accepting Hollow Ones who carry themselves with purpose and
style. There are many sub-groups –
cabals who take ‘father, son, and holy spirit’ roles, elements like wind,
water, earth, and fire, or Greek gods.
If there’s such thing as an elite Hollow One, a member of a Pantheon is
it – or at least, that’s what they’ll tell you.
Cabal Paradigm: If
I don’t matter, I might as well play the role of something that does.
Requirements: Streetwise
at 5, Larceny and Performance at 4, two other abilities at 4. Two Spheres at 3.
“The dance of death is a celebration
of life to those who know the steps.”