Health

 

Your total Health Levels are dependent primarily upon your Stamina.

0 – 1 Bashing, 1 Lethal.

1 – 2 Bashing, 2 Lethal.

2 – 3 Bashing, 2 Lethal.

3 – 4 Bashing, 3 Lethal.

4 – 5 Bashing, 3 Lethal.

5 – 6 Bashing, 4 Lethal.

You may also gain additional Health Levels through magic or armor.  Armor may never block damage from Paradox, or from most Spheres except Forces.

 

Light armor (leather, football gear, etc.) grants an additional Bashing Health Level.

Moderate armor (chain mail, ballistic vests, etc) grants an additional Lethal Health Level.

Heavy armor (plate mail, riot gear, etc) grants an additional Bashing and Lethal Health Level.

 

Damage

Damage is marked directly on your character sheet.  There are two columns – Bashing and Lethal damage.

 

Bashing damage comes from fists, clubs, and blunt attacks.  When you lose all your Bashing Health Levels, you fall unconscious for an hour.

A level of Bashing Damage is enough to cover a normal human in bruises and welts.

 

A normal human collapses into unconsciousness after two or three levels of Bashing Damage.

 

Lethal damage comes from swords, guns, and other deadly weapons.  When you lose all your Lethal Health Levels, you fall to the ground in agony, unable to do anything except lie in pain for the rest of the game.  Any additional Lethal Damage will permanently kill the character.

Note: To permanently kill a character, you must have an ST present.  Killing a character requires a deliberate coup-de-gras, except in the most extreme circumstances (thrown from a building, ground zero of a bomb, etc).

 

A level of Lethal Damage is enough to put a normal human in the hospital.  Two levels of Lethal Damage will kill a normal human outright.

 

Weapons

All weapons do one level of damage at a time.  Blunt weapons do Bashing, deadly weapons do Lethal.  As far as hand-held weapons go, there are no exceptions to this rule.  You would need to get your hands on some seriously heavy ordinance to justify doing more than 1 Lethal per attack.