Forces: This
Sphere provides its students command over the fundamental forces of the
universe. Electromagnetism, fire,
gravity, kinetic energy and nuclear power are all within its purview.
Specialty: Order of Hermes
1 Perceive Forces
2 Control Minor Forces
3 Transmute Minor Forces
4 Control Major Forces
5 Transmute Major Forces
Forces is the study of rapidly changing Patterns energies
that are in constant, complex motion.
Forces is a very powerful Sphere, but also somewhat limited. It encompasses the most common effects of
mystic wizards throwing fireballs, conjuring lightning, lifting things with
the power of your mind. Yet, their
flashy nature makes these Rotes prone to Paradox, and more importantly, there
are many problems that cant be solved just by throwing sunfire at them.
Forces cannot create forces from nothing to do so requires
the Prime Sphere, and Quintessence.
(However, there is usually enough energy around the Mage to fuel all but
the largest effects without needing to create more from nothingness.) Forces cannot make minute or precise changes
without the aid of Mind to coordinate the effects (such as telekinetically
building a clock). Range is limited
without Correspondence, and a Mage cannot affect the forces in an object or
living being without Matter or Life.
Apprentice Forces:
Perceive Forces
Developing senses he never knew existed, the Mage can now
tune himself in to forces seeing electricity, hearing magnetism, tasting
radioactivity. With properly focused
Rotes, the Mage can learn to see in spectrums other than visual light, able to
see in the dark. A Mage can watch where
forces come from and where they go, although he cannot yet interact with them. However, this Sphere alone does not allow the
Mage to intercept and understand the forces he sees electricity is still
moving at the speed of light, radio at the speed of sound. Sorry, but you wont be watching TV in your
head just yet.
Initiate Forces:
Control Minor Forces
The Mage can now control the forces around him, although in
a clumsy fashion. Precision is out of
the question, but a Mage can still make an effective shield against bullets
or radioactivity, light, or heat. He can
lengthen shadows or bend light by playing with that realm of forces, or cause
radiation to turn harmlessly away. At
this level, the Mage can only affect one type of force at a time, and only on a
personal level any forces bigger than the Mage are uncontrollable. The Mage cannot yet make forces from
nothingness.
Disciple Forces:
Transmute Minor Forces
Finally able to grasp and twist the Patterns of forces, a
skilled Mage can convert forces to other types, shift their intensity, or
create and banish them at will. He can
give motion to an object, make a fire burn cold or cause shadows to explode
into burst of light. Mages at this level
can fly, hurl lightning, and perform other dramatic feats. With other Spheres, the Mage might even mold
the forces into an object or creature.
However, the scale is still limited to the minor, personal level. A Mage of this level can set a person ablaze,
but could not do the same to an entire building at once. At this point, a Mage could create illusions
of light - but would need Matter or Life to arrange an illusion of those
Patterns, and Mind to orchestrate anything complex.
Adept Forces: Control
Major Forces
The Mage has overcome his own boundaries, and can now affect
force on a much greater scale. Anything
that was possible with Control Minor Forces is now possible on a large scale
shielding a bus or turning a building invisible. But the same limitations apply he cannot
make Major Forces from nothing, and cannot change one type of force to another. His work with Major Forces is still very
imprecise.
Master Forces: Transmute
Major Forces
The Master of Forces now has nearly unlimited power. He can change one form of force to another
on any scale and create massive forces from nothingness (with
Quintessence). He can create storms of
fire, massive bursts of electricity, shadows that blot out city blocks, or
turning night to day. Or he could
perform effects with finesse and precision, carving mountains into his likeness
with a thought. These effects are
incredibly Paradoxical, but incredibly deadly.
When a Master of Forces combines the Sphere with others, the carnage is
nearly unlimited but the Paradox grows even worse.