Entropy: Things fall apart. The Wheel turns on its inexorable course,
destroying what exists to make way for new growth. This Sphere encompasses both fortune and
destruction.
Specialty:
Euthanatos
1 – Sense Fate and Fortune
2 – Nudge Fate
3 – Affect Predictable Patterns
4 – Affect Life
5 – Affect Thought
Entropy is the study of the progress of Patterns towards a
conclusion, whether destiny or death. It
is a Sphere of dynamic change, bringing things to their inevitable conclusion –
or even changing their conclusion, giving them a new destiny.
Entropy is neither truly the study of decay, nor is it the
study of probability. Entropy is the
study of chaos – literally, order and the breakdown of order. Over time, a Mage can learn to predict the
patterns of chaos, speed them up or slow them down,
and finally see order where there was none before. Entropy is about understanding the patterns
and cycles of the world, and learning how to alter their progress.
Entropy is the most commonly misunderstood Sphere, because
players think it’s all about chance and probability. It’s not – it’s about fate. A low-level Entropy Mage can only control the
fate of things which do not have a ‘fate’ – random events, such as a die roll
or a well-shuffled deck of cards. These
events do not have a conclusion to progress toward, so it is relatively simple
to give them one.
He then
learns to tweak the fate of predictable events and simple machines, which only
have a minor fate of slowly decaying into scrap. Next, he learns to control the fate of more
complex patterns – life, complex machinery, or wild forces, which can have a
more complicated fate than simply to live and die. Entropy becomes most interesting at level 5,
where the Mage can affect the fate of thought – making it so that an idea will
be forgotten, or will become unforgettable.
Such an effect on someone’s mind is often called a geas, and can be a
life-altering event. A Mage should be
careful when toying with fate.
Entropy cannot affect living things directly or do harm to
them until the fourth level. Entropy is
not the most efficient way of affecting something in the short term – you can
weave an elaborate Entropy ritual, increasing subtly the chances that an opponent’s
car will malfunction, or you can just use Forces to create a spark in their gas
tank.
Apprentice Entropy:
Sense Fate and Fortune
The Mage has just opened their eyes to chance and fate, and
has learned to see the various aspects of entropy in action. They might use the Sphere to determine which
slot machine is ready to hit the jackpot, or which disgruntled employee is
slowing down the company. A Mage with
nothing but this Sphere could make himself rich in Vegas (although he’d attract
some unwanted attention). They can see
very strong blessings or curses on people when using Entropy with Life, or find
the weak point in a brick wall with Entropy and Matter. Correspondence and Time might help them find
the time and place that something significant will happen – maybe a miracle,
maybe a murder.
Initiate Entropy:
Nudge Fate
The Mage can now subtly and gently tug at Fate. Although fine control over advanced Entropy
patterns is out of his reach, the Mage can manipulate events where random
chance or pure probability plays a part.
He can pull a good poker hand from a shuffled deck of cards, or pull out
the one odd sock in the sock drawer. The
more complex the event, the harder it is to make it happen. The Mage at this level does not affect any of
the Patterns around him directly – he just increases the chance that a likely
thing will happen.
Disciple Entropy:
Affect Predictable Patterns
The Mage has now learned to touch other Patterns
directly. He can increase the order or
disorder in predictable patterns, such as those of Matter or Forces, and cause
them either to become immune to entropy’s effects, or to fall apart
rapidly. With Time, he might use this
power on random events, causing them to happen sooner or delay them as he
wishes. Although Patterns such as Life,
Spirit, and Time are too complicated for this level of Entropy, there are
advantages to having equipment that you know will never break, as well as
making sure your opponent’s equipment will.
Adept Entropy: Affect
Life
Finally, the Mage has overcome a great hurdle, and can affect
the very flow of chaos and fate in Life Patterns. Life still remains complex, but the Mage has
found where he can affect it – causing sudden aging or protection from harm,
and blessing or cursing an entire family line for generations. Many uses will involve Life as well, whenever
the Mage is not only affecting the fate of the target, but the target himself
(such as in the above aging example).
The Mage can be a great destroyer, bringing disease and bad luck, but
also a great healer, by removing such curses.
Master Entropy:
Affect Thought
The Master of Entropy has learned to take the Sphere beyond mere physical Patterns to the bounds of thought, space, and time itself. He can now impact the very changes of universal concepts. Over time, new things come to a person’s attention, and old things are forgotten – the Master can affect these changes. Ideas can be changed, evolved, or discarded. With Mind, he might create an idea so strong that it creates change in any who think about it. By spreading that idea, reality itself might be altered. Nearly any aspect of change is under the Mage’s control at this point, and it may be combined with other Spheres for incredible effect.