Dreamspeakers
‘I have a message for you. It is not a message for your ears – your
heart must listen, and your spirit will know its truth. Do you wish to hear it?’
Specialty Sphere: Spirit
Associated
Abilities: Cosmology, Survival, and Awareness.
Spirit-talkers, animal friends, brothers to wind and sisters
to Earth – these Mages walk the boundaries between our physical world and the
realm of dreams, gathering wisdom and skill from the spirits that are native to
the earth, the sky and the water. Dreamspeakers
are often pigeonholed as shamans, and the name fits. They are intermediaries between humanity and
Spirit, communicating between the two worlds, maintaining balance and keeping
the relationships between the inhabitants of both realms in their proper state
of stasis or flux. Of all the
Traditions, the Dreamspeakers have the most difficult role and the strongest
centering, grounding influence.
Tradition Paradigm: Everything
is alive, and imbued with a unique spirit.
Philosophy: There
is infinitely more to this world than the things you can touch, and beyond the
edges of our vision are being that have existed for eons. The Dreamspeakers honor these spirits,
serving as the gatekeepers between the worlds of the spiritual and the
physical, and balancing the two. Too
many people have forgotten the existence of the spirits of the land, and the
Dreamspeakers must always remember.
All Dreamspeakers hear the voice of the world – the
invisible pulse of the spirits, the rhythm of nature, and the power of
Earth. Some answer to totems, others to
spirits of natural places, some even commune with the spirits of technology man
has created. Magic comes from the Dream,
whatever its given name, and Dreamspeakers can find this Dream in nearly
anything.
The Dreamspeakers are not primitive – far from it, they have
a strong grasp of the modern world. They
stand with one foot in the physical world and the other across the Gauntlet,
and must be aware of both to avoid being torn asunder. With the fate of two worlds on their
shoulders, the Dreamspeakers know that they must choose carefully.
Failings: The
Dreamspeakers come from many spiritual traditions, all lumped together under
one banner. Furthermore, shamanism is a
very personal and solitary profession, leading to further division. The Tradition suffers from this lack of unity
– their force is held in many smaller vessels, rather than becoming the raging
river they could be united. With access
to the spirit world severely limited by the Avatar Storm, the Dreamspeakers
have lost much of their magical strength, and must work hard to retain their
connection to the spirits.

Likes
Akashic Brotherhood: We both seek to transcend our bodies – they
seek a perfected mind, while we seek a perfected spirit. We feel a kinship to them through our mutual
oppression – ‘Oriental’ is as meaningless a word as ‘African’.
Celestial Chorus: Among the Traditions, they alone wish to keep the
memories of our lost religions and tribes alive. They call all things One, but they are blind
to the value of many. Still, we agree
not to preach to them, if they agree not to preach to us.
Dislikes
Cult of Ecstasy: Wisdom stems from purpose. They break their boundaries, but they do so
without reason or goal. Their
experiences are powerful, but ultimately empty and meaningless.
Euthanatos: Their hands are tainted by dark spirits, but their
responsibility is great. They labor
under a hard burden without complaint.
Their vision of death is not ours, however, and we are often
hard-pressed to accept their murders.
Order of Hermes: They bind spirits to their will by force, rather
than through negotiation. Soon they will
attempt to control something they cannot handle. They think they know the full breadth of the
spirit worlds? Impossible.
Verbena: Our brothers and sisters in ritual and shamanism, although
they let the flesh command the spirit.
Their ceremonies honor the spirits, but they do not control them.
Hollow Ones: They claim to be dead inside, but we can see the
rebellious spirit burning within them.
Who will be able to harness that latent power?
Hates
Sons of Ether: New technologies have their own spirits, but the
Etherites ignore them, casting them aside in favor of something bigger and
better. These spirits wither and die,
cruelly forgotten before they were even born.
No matter how much these technomancers attempt, they will never build a
loving heart out of rivets, or a peaceful soul out of wires.
Virtual Adepts: Vile creatures.
It is their kind who upturn the earth to lay
cables and pipes, who fill the air with radio, television, and telephone
signals, who crush the old as they seek the new. They do not think of their past, and they do
not think of their future.
Factions
Baruti
These travelers have a mission
to keep the past alive, to share and remember all of the tales of lost peoples
and vanished places. The Baruti became
the last repository of wisdom and knowledge for many hundreds of destroyed
tribes, nations, and cultures. Wherever
the Baruti meet, they share and expand their knowledge of stories and
history. Many Baruti believe that
history moves in cycles – the distant past is the distant future.
Faction Paradigm: Only
by remembering all the knowledge of the past can humanity attain true wisdom.

Independents
These unique Dreamspeakers were
once tribal shamans, Mages who never knew what a Mage was, just that the
spirits spoke to them. Many Awakened without mentors, often being driven mad from the
experience. With the birth of
easier transportation and communication, these shamans have recently been able
to meet and organize into a faction, united by surviving through their
self-Awakening.
Faction Paradigm: We
were chosen for a purpose, and we must fulfill it.
Ghost Wheel Society
These urban shamans deal with
the spirits of civilization, working with urban totems and summoning the
spirits within bronze, iron, corn, buildings, vehicles, and cities. Now they are expanding into computers and the
internet, bypassing passwords by simply asking the spirit of the network to let
them in.
Faction Paradigm: Whether
a spirit is ‘natural’ or not doesn’t matter, just how the spirit interacts with
our lives.
Keepers of the Sacred
Flame
Collectors of culture, these
Mages are devoted to keeping the traditions of cultures which have been
destroyed by outside influences and cultural contamination. They are often the last celebrants of ancient
rituals, seeing all cultures – no matter how primitive – as precious and
valuable.
Faction Paradigm: Any
culture is valuable, and allowing one to be forgotten means its merits will be
lost for eternity.
Red Spear Society
Necessity has given rise to
these warriors of the Dreamspeakers, forging connections with the primal forces
of warfare, then turning them against their foes. The forces of the Red Spears are often the
only things standing between the Dreamspeakers and cultural annihilation.
Faction Paradigm: Destruction
of enemies is our purpose, but violence is only the most
blunt means to that end.
Spirit Smiths
These craftsmen forge items not
through hammer and anvil, but by coaxing the spirit of the material to take on
a useful form. They seek to re-enchant
the world through the creation of magical items, talismans and totems. Many have begun to build advanced
electronics, infusing magic into the ways of the future.
Faction Paradigm: By
building things with care and empathy, we can gain the assistance of the
spirits which inhabit them.
Elite Cabal: Master
Spiritkeepers
Master Spiritkeeper
was originally the name of high-ranking Spirit Smiths, those who could create
items with living spirits within them, and were surrounded by these living
objects. Now the title simply refers to
an accomplished Dreamspeaker. The
ability to create awakened items is a great power, easily abused, so those with
the title of Master Spiritkeeper are expected to be capable in all areas of
Dreamspeaker practice. The Cabal is open
to Dreamspeakers of any Faction, not just the Spirit Smiths, as long as they
can pass the Cabal’s strict requirements.
Cabal Paradigm: We
are neither master nor slave to spirits, but one part of the cycle of
creation. Cooperative understanding of
the spirits and cycles around us will remove all barriers.
Requirements: Cosmology
5, Awareness, Survival, and Crafts 4, another Ability
at 4. Spirit 3 and
Matter 3.
“I walk where the Dream is
real. I dance to the heartbeat of the
World. I am one with nature – the wolf,
the bear, the owl.
Your world is blind, your spirit dying.
Come with me to the heart of nature.
Share our Dreams, and you shall live.”