Correspondence:
All points in space are one. Command of
this Sphere allows a Mage to transcend the constraints of space and distance.
Specialty: Ahl-I-Batin
1 – Immediate Spatial Perceptions
2 – Sense Space, Touch Space
3 – Pierce Space, Seal Gate, Co-Locality Perception
4 – Rend Space, Co-Locate Self
5 – Mutate Localities, Co-Location
Correspondence is the magic of connections – links between
Patterns that exist independent of distance and space. For example, a wedding ring links you to your
spouse, even if you’re on opposite sides of the world.
It may be easy to pass off Correspondence as the magic of
space, but the Sphere has broader applications than that. Correspondence covers relationships between
objects, links between places, distance, and ultimately the realization that
distance is just an illusion.
Correspondence cannot teleport a person’s heart out of their
body, or the gas out of a car, without using high levels of Life or Matter as
well. Correspondence doesn’t affect
parts of a Pattern – it is concerned about the relationships between Patterns
as a whole.
Apprentice
Correspondence: Immediate Spatial Perceptions
The Mage has learned how to see space, and gained an
intuitive knowledge of distances and directions. Common effects at this point allow the Mage
to feel out the contours of objects around him, to accurately know the distance
to or size of an object, and sense Patterns which may be hidden to his other
senses. With the right Rotes, a Mage can
even detect warps in space, teleportation signatures, gates, wormholes, and
other instabilities in space.
Initiate
Correspondence: Sense and Touch Space
You can now extend your senses with Correspondence – not
only sight and sound, but touch, smell, and taste if need be. More elaborate rituals may allow you to
conduct long-distance scrying, but generally requires something connected to
that place, and creates more of a connection (and thus evidence) than most
Mages care to leave. The visions of this
level are vague and unclear, as well. To
a lesser degree, you can also strengthen the notion of space, making it harder
for others to scry on you. You can sense
space, touch it, feel it – but as of yet, not mold it, rip it, tear it, or
repair it. Also, you can now combine
Correspondence with other Spheres, increasing their range of usefulness.
Disciple
Correspondence: Pierce and Seal Space, Co-Locality Perception
The Mage has learned to manipulate the very fabric of space,
in a clumsy fashion. The character can
now open rifts in space lasting for an instant.
Rather than simply sending his perceptions, the Mage can now send
himself across space, in a limited but effective form of teleportation. Furthermore, the Mage’s ability to strengthen
Space is enhanced, allowing them to seal space against intrusion and close
gates and wormholes. Even more
impressive, the Mage now has a limited ability to remove their perceptions from
the limits of space, watching and listening at many places at once. Of course, this Sphere alone doesn’t help the
Mage interpret the incoming data, and co-locality perception can quickly turn
into a cacophony of sight and sound.
Adept Correspondence:
Rend Space, Co-Locate Self
No longer simply opening portals for a moment, the Mage now
tears holes in space that remain, allowing others to move through the
distortion. A Mage might also tear space
around an object, effectively removing its influence from reality. The Mage can also make space selective,
creating portals that only allow certain patterns, or place himself outside of
space, allowing him to watch literally from nowhere. Finally, more than just extending perceptions
to multiple places, the Mage can now be at multiple places at once – and with
judicious use of other Spheres, might even be able to think and act differently
in each place!
Master
Correspondence: Mutate Localities, Co-Location
The Master of Correspondence not only pulls, tears, and
mends space, but bends and twists it like taffy. A Mage can stretch distances, play with
volumes and angles, and rework the very nature of dimensions and space. A three-foot rod might look ten feet long, or
a gun’s bullet could reverse on the shooter.
More interestingly, the Mage can now remove the limits of space – things
can exist in the same location at the same time, superimposed upon each other
as two locations become one. Mages using
this level of Correspondence with other Spheres can create bizarre effects,
interacting with space in ways only limited by the Mage’s imagination.