Arete

 

Arete costs 8x the level you’re buying.  See the XP Chart.

Increasing Arete also requires a Seeking.

Your Arete cannot exceed your permanent Willpower.

 

Arete is a measure of a character’s enlightened will, his basic understanding of magic and his ability to control it.  As the Mage’s Arete increases, he begins realizing more that he is not a slave to reality – reality is a slave to him.

 

Arete is valued highly among the Traditions, as high-Arete Mages tend to be wiser, more in control of themselves, and more dedicated to their purpose.  Of course, there are exceptions to this rule.


Whereas Spheres represent a character’s magical power, Arete represents his magical control.  Mages never learn Sphere Levels above their Arete – trying to understand secrets before one is ready to wield them has had catastrophic results in the past.

 

Arete exists as a hazy in-character concept, a metaphor for enlightenment.  A Mage might speak of his master as having strong Arete.  Of course, he’ll never say “My master has Arete 4!”  The numbers are to allow the players to keep track of how their characters are progressing.  A Mage with Arete 2 may well seem more enlightened than one with Arete 3 – but there is some block in his mind that prevents him from capably grasping that level of magic.  Fortunately, although it is difficult to increase Arete, it is nearly impossible to decrease it.  Once the walls are torn down, they are never rebuilt.

 

Seeking

 

The Seeking is a quest for enlightenment, which is required every time a player wants to increase his character’s Arete.  Over time, people build up barriers to themselves – obstacles they believe they cannot overcome, or goals they feel they’ll never reach.  The Seeking is the time when the Avatar takes a hand in guiding the Mage, breaking down those barriers and allowing the Mage to continue pursuing enlightenment.

 

This journey to enlightenment is not a metaphysical one, however.  While the Mage certainly has to overcome barriers in his own mind, the true test of the Seeking is overcoming those barriers in the world around him.

 

To undergo a Seeking, and thus improve Arete, a character must first have enough XP to spend for the next level of Arete.  The player then sends an ST a short description of some major goal he will undertake – a task which may seem impossible, but the Mage will make an effort to try to achieve it.  Furthermore, the player must explain some of the symbolism inherent in the chosen goal.  Seekings always have another layer to them, and it’s important that you identify what roles the people and events around you play in that story.

 

This goal should be one which you can pursue at the game, which will put you into conflict with other players, and which will give you an opportunity to roleplay your character well.  Feel free to make your character act unusually, or take chances he normally wouldn’t take – during the Seeking, the Avatar is whispering right into the character’s ear.  The Avatar wants you to succeed, but you have to walk the path yourself.

 

Once the goal is complete, the player should submit a description to the ST of how he achieved his goal, how he overcame his own barriers, and why he should be considered ready for the next level of Arete.  Even at this point, the ST is still well within his rights to turn down the Seeking if he feels you haven’t justified it in-character.

 

This is basically a chance for you to explore your character’s mind, identify their strengths and flaws, then confront and celebrate them.  I want to see that your character is not only growing more powerful, but more profound.  The reason I ask that this be done as an in-game goal is so there will be more conflict between characters, and characters won’t fall into set ruts and routines.  The Seeking should be a moment when your character breaks out of his normal way of thinking, steps out of his rut, and sets himself on a new path.

 

Example:  “Throughout the past few months, the Euthanatos have been a thorn in my side, and that frustration is keeping me from realizing what my next step in magical study should be.  My Seeking goal is for my character to stand up to the Euthanatos, and see one of them beg me for mercy.  They represent the kind of bullying which drove my character to tears as a child, and by standing up to them, she can put all that teasing and torture behind her.”  That’s a short description of a Seeking, but it would be acceptable.  It doesn’t matter if he actually succeeds or not – as long as he learns something from the attempt, an ST would be justified in giving him his next point of Arete.

 

Ascension

What is Ascension?  Nobody knows.  Since no Mage has ever been confirmed to have Ascended, and no Mage has returned from Ascension to tell us what it’s like, nobody knows what they really mean by this concept.  Every Tradition has a different idea of what their final goal is.

 

Many Mages agree that Ascension is perfection of the person – a being in perfect harmony with the universe, enjoying perfect enlightenment.  An Ascended Mage would know everything, see everything, control everything, but not as a god – rather, as a natural and essential part of the universe.  That’s one theory.  Others see Ascension as freedom from reincarnation – the final death, where one’s essence is released back into the primal forces of the world.  Some believe Ascension and Armageddon are the same, that the only way to move past our limits is with the destruction of everything.

 

What your character thinks of Ascension will be a critical part of their Paradigm, an ultimate goal to strive towards and encourage humanity to pursue.  Take some time to think about what a perfect world and a perfect being would be like.